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    <title>Judgement Gaming</title>
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    <link>http://www.judgement-gaming.com/home/m/1376922</link>
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      <title>New APB:R Blog Post: Elective Spawning</title>
      <pubDate>Sat, 18 May 2013 08:53:03 -0400</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1491352/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1491352/m/1376922</guid>
      <content:encoded><![CDATA[So, soon we'll be able to spawn where we want, in APB. &nbsp;That's including inside teammates cars! &nbsp;Check out the new APB:R blog post for deets.<div><br></div><div><a href="http://apbreloaded.gamersfirst.com/2013/05/things-to-do-in-san-paro-when-youre-dead.html">http://apbreloaded.gamersfirst.com/2013/05/things-to-do-in-san-paro-when-youre-dead.html</a></div><div><br></div><div>Now, when is that new LMG coming out, hmmm?</div>]]></content:encoded>
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      <title>TESO Gathering and Exploration Teaser</title>
      <pubDate>Thu, 16 May 2013 17:46:51 -0400</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1488059/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1488059/m/1376922</guid>
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      <title>TESO Coldharbour Video</title>
      <pubDate>Thu, 02 May 2013 17:12:00 -0400</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1459124/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1459124/m/1376922</guid>
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      <title>Live Hangout</title>
      <pubDate>Sat, 27 Apr 2013 16:30:43 -0400</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1447028/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1447028/m/1376922</guid>
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      <title>New APB:R Blog Post</title>
      <pubDate>Sat, 20 Apr 2013 13:08:03 -0400</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1428829/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1428829/m/1376922</guid>
      <content:encoded><![CDATA[A new post has been put up on the APB:R blog.<div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><br><span style="font-weight: bold;"><p dir="ltr" style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><br></p></span><table style="border-collapse:collapse;width:100%;"><tbody><tr><td><span style="font-weight: bold;"><hr><p dir="ltr" style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;">Today we're going to officially reveal all the new stuff that's coming out in the next release. It's content - BIG content - so get excited!</span></p><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><p dir="ltr" style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;">Shake that asset</span></p><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><p dir="ltr" style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;">Customization is one of the core features of APB Reloaded, and it's also one of the main reasons that our game is so unique. There's no other game that allows you to customize virtually every aspect of the game in as much detail as APB:R, and every time we speak to someone about what they like about the game, customization is one of the first things mentioned. We have a dedicated art team that are always hustling to bring more clothing, weapons and vehicles to the game, and today we’re going to look at some of the fruits of their labor.</span></p><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><p dir="ltr" style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;">The average clothing asset takes one of our artists about three weeks to create. Every item needs to be prototyped, modeled in high poly, normal mapped, modeled in a low poly version next, and then have color masks created for it - all of this before going into testing. There are other steps, but we won't go into the details of that just now.</span></p><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><img src="https://lh3.googleusercontent.com/CgXgDuAy8-vV5Ummm-1eDxZl07_89zZnyNBO4izFgJn-uzNUGf4GUnzNC6DwRsEuYeFLvjTSN4LI8OT2T0SjGtFeT-oLv0Zh1pewnWq6-nb7PqiMgNdQ47o8" width="533px;" height="333px;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><p dir="ltr" style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;">We asked Tim, one of our Senior Artists, about his time working on the clothing in APB Reloaded. "Each item presents us with a different series of challenges. One of the strangest difficulties is being able to find a way to make an item of clothing that looks unique and very cool, but also generic enough that you can customize and do plenty of different things with it," said Tim. His favorite clothing item he's created for APB:R is the jumpsuits for the new Bishada packs, and his favorite item ever created by our team is the Desert Scarf (which was created by another Senior Artist).</span></p><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><p dir="ltr" style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;">Speaking of which, here's another image for your viewing pleasure:</span></p><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><img src="https://lh4.googleusercontent.com/hMNjOYWT9pZUy6WS1TABh8UgeL-Seer7wyL8eiuLtzkBW0IgpC0CYDplPnrD66E4ka3DOMzlfwGR4kO_9GaL23AK58yzmimmTTwUDuK8918u8Q7nRuRTfxSs" width="533px;" height="491px;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><p dir="ltr" style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;">Something that’s become fairly critical to our team is trying to get a stronger sense of parity between the genders and factions in APB:R. At the moment, male characters have far more clothing items than female characters, so some of the old assets that weren’t released are awaiting creation of female counterparts. We’re finally getting through some of the backlog of old items though, which means that the Desert Scarf is, at long last, on the list for the next release!</span></p><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><p dir="ltr" style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;">Where we’re going, we don’t need roads</span></p><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><p dir="ltr" style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;">A while back, we showed everyone a piece of concept art that showed the new, cross-faction Bishada Rapier. Since then, our vehicle team has been hard at work turning that concept into a reality, and we’re really excited with the final product. So, ladies and gentlemen, the Reloaded Team is proud to present to you the first official images of the new Bishada Kissaki and Bishada Mako!</span></p><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><img src="https://lh3.googleusercontent.com/dYLE3Ok7fbXu4q6aww33pCZoV9PJ_zE4K4lxlssH2Rr7yxFZAlOeo7SEzi37bZXO5pdiMgUsI46_Ixy9r5Hl4fvQDIOVmjvT1Zq5RHL3LpVCnqLuoLHZujaj" width="533px;" height="364px;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><img src="https://lh5.googleusercontent.com/SXP35cuL2zFalccRPNXsCmvMeRMC7chaThDPFfBmkKMwbF7cWejujfxMaFMq3HBOU_6GOdrXoHHSryeGn2lM8riWpMm2qSh69yaBGa5q_ObxkREPa-zUJBe4" width="533px;" height="364px;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><p dir="ltr" style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;">When we design a new vehicle pack like this, we tend to think about it in terms of how the two sides play off each other.We like to think of the Enforcers being better funded than their Criminal counterparts – Criminals tend to have to work their equipment out of gear that’s believably available on the open market. Enforcers should be capable of getting their hands on more military spec and specialized equipment. While this isn’t a rule that we treat as gospel, it’s something that we run with when possible, and we feel that the hybrid we managed to achieve with the Criminal Bishada is great. A lot of the styling for the vehicle was provided by our Senior Vehicle Artist as something akin to his dream car.</span></p><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><img src="https://lh5.googleusercontent.com/E-ZqFuAGzZK6hiYnjA8OWsWe9noDYHieYoXevcN1gLNguaeLmy1Aw-H-sLxF-j5FLlKeB_UeJ3T-8JmxIcEGNYINfVZAUZjIJ8FiYsgnnz9WDiP7rsZhxHi_" width="533px;" height="315px;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><p dir="ltr" style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;">The latest addition to APB Reloaded’s arsenal – The Nekrova N-SSW, which we mentioned in a recent post, will also be released in an upcoming update. We’ll be bringing two versions of this gun to the game: one version that’s obtainable through the Armas Marketplace and another version that’s obtainable through Joker Tickets. </span></p><br><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span><p dir="ltr" style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;">We’re shaking things up a bit in our next post, with a Q&amp;A session where we lovingly interrogate our Audio Engineer about the Artist Program (and his guilty music pleasures - Prefab Sprout anyone? Google it if you don't already know...), so stay tuned!</span></p><p dir="ltr" style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span></p><hr><p></p><div><span style="font-size: 15px; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"><br></span></div></span><br></td></tr></tbody></table><br></blockquote></div>]]></content:encoded>
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      <title>The Evil Within: Trailer </title>
      <pubDate>Fri, 19 Apr 2013 12:43:05 -0400</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1426188/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1426188/m/1376922</guid>
      <content:encoded><![CDATA[The first trailer for The Evil Within, a horror survival game.&nbsp;<div><br></div><div><object width="560" height="345"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/lsQ2L7ZKayk?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/lsQ2L7ZKayk?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></object><br></div>]]></content:encoded>
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      <title>Super Race Saturday! Triple Threat!</title>
      <pubDate>Wed, 10 Apr 2013 00:04:00 -0400</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1406062/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1406062/m/1376922</guid>
      <content:encoded><![CDATA[Saturday April 13, from 7:00 p.m. to 9:00 p.m. we will be catching up on those races folks! Oh no, I haven't forgotten you. Here's what we got:<div><br><div style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/0-Sr2n4MBZY" frameborder="0" allowfullscreen=""></iframe><iframe width="560" height="315" src="http://www.youtube.com/embed/idLSB9W5iPU" frameborder="0" allowfullscreen=""></iframe><iframe width="560" height="315" src="http://www.youtube.com/embed/5PR_yASfKmI" frameborder="0" allowfullscreen=""></iframe></div></div><div><br></div><div>Race 2.2 and 2.3 are straight up crazy races, and 2.4 is a freeform stunt race! &nbsp;Get yo moves on!</div>]]></content:encoded>
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      <title>The Mighty Quest For Epic Loot</title>
      <pubDate>Mon, 08 Apr 2013 23:16:00 -0400</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1403894/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1403894/m/1376922</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/qb9igaot1mY?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></div>]]></content:encoded>
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      <title>Defiance Impressions</title>
      <pubDate>Sat, 06 Apr 2013 18:38:46 -0400</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1399150/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1399150/m/1376922</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=-Us4sAHDwBg"><object width="560" height="345"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/-Us4sAHDwBg?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></object></a></div>]]></content:encoded>
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      <title>Future Update for APB:R</title>
      <pubDate>Thu, 04 Apr 2013 21:54:00 -0400</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1395166/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1395166/m/1376922</guid>
      <content:encoded><![CDATA[<div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">Earlier last month we announced we were working on "Settling the Score" - the Version 11 update (a.k.a update 1.11). We've been a bit coy about the fine details on this update, mostly because there were a few things still being&nbsp;finalized&nbsp;for release. We know everyone's been waiting in anticipation for more info so today we're going to show you some of the things that are absolutely pinned down and ready to go!</span></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">To start - there's a whole new Scoring System and two new weapons – the LMG and a shiny new secondary weapon. There’s plenty more going into this update, but here's the scoop of what's been finalized so far to get your appetite started.</span></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; font-weight: bold; color: rgb(169, 169, 169);">New Weapons</span></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div><div><br></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">&nbsp; &nbsp; &nbsp;This is the Nekrova Squad Support Weapon, a brand new LMG. It’s Nekrova’s first entry into the field of Light Machine Guns and it’s a hybrid of the ALIG 762, SHAW 556, and the N-TEC. Less damage than the ALIG and a slower rate of fire than the SHAW, but a much faster setup time. Other LMG’s suppress from a stationary position and are really effective, but this weapon’s more about mobility – it’s an LMG you can sprint with to get into position quickly before setting up and pouring the pain on your enemies.</span></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div></blockquote><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">&nbsp; &nbsp; &nbsp; The Flare Gun has been a concept that we've been throwing around for a while now. It’s a secondary weapon that we think every team is going to want one of, and it's going to be a total game changer during missions! It carries four shots at the moment, but these bullets aren't like anything else in the game – they bounce and explode causing very light damage (don't worry, it’s less damage than a perc.)</span></div></blockquote><div><br></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">&nbsp; &nbsp; &nbsp; The real beauty of this weapon is that the flare tags every enemy in line of sight of the explosion on your radar and HUD. It’s an AOE tagger and can change the flow of any match by highlighting your enemies for the rest of your team. It’s the ideal support weapon and a must have for San Paro's elite groups.</span></div></blockquote><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; font-weight: bold; color: rgb(169, 169, 169);">New Scoring System</span></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; font-weight: bold; color: rgb(169, 169, 169);"><br></span></div><div style="text-align: center;"><img src="http://1.bp.blogspot.com/-Dtzj_e1N86M/UV4FefroUZI/AAAAAAAAAKU/-WgRJmJlurI/s1600/SCORE+EXAMPLE+-+Breakdown.jpg" title="" alt="" width="500pxpxpx" height="500pxpxpx" style="color: rgb(169, 169, 169); font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; border: none;"></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; font-weight: bold; color: rgb(169, 169, 169);"><br></span></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">Ever since the start of APB Reloaded’s development, we've wanted to make player performance more of a factor in how you get matched up. One of our earliest tasks in the bug database (the 19th task that was brought into the database, in fact) was to simplify the scoring system and expose what it did to the player.</span></div></blockquote><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">Version 11, introduces a whole new version of the score mechanic – everything you do while on Mission will count towards your score and your score will count towards your Threat. As you can guess, this feature inspired the name for the update - "Settling the Score."</span></div></blockquote><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">Here’s the current system (this is a really, really simplified version):</span></div></blockquote><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">You ready up, you get into a match and you win the match. Your threat goes up a little bit. If you lose your threat level goes down.</span></div></blockquote><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">This is an ‘okay’ system. It works fine, but it leaves a lot to be desired in terms of edge cases. What if you lose because someone called for back-up with a minute left on the clock? What if you stomp on the other team but lose at the last second? What if the other guy on your team does really badly? And why should that guy get to be gold if they're getting carried there?</span></div></blockquote><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">While some of those edge cases are covered (players called into a mission late only receive a fraction of the penalty) we can do better. These are the sorts of edge cases that we really want to address with the new system.</span></div></blockquote><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">From Version 11 onward, when you kill an enemy player you get 100 score. Objective completion scores vary depending on the task. When you're e near an objective getting completed you get 75 score for providing cover to your team mates. You get more score for kill streaks, blitzkriegs, arrests, stuns, freeing teammates, and vehicular kills. You get a major chunk of score for winning a match and a lot of score even if you lose.</span></div></blockquote><div><br></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">If, at the end of a match, you're in the top 50% of the high score table, your threat level goes up. If you're in the bottom 50% your threat goes down. Even if you lose, if you fought harder than anyone else in the match, your threat will still go up. If you win but got carried there by the rest of your team your threat’s going down until you start to be more of a team player. You get a breakdown of everything that gave you score during the mission and you get to see how the rest of your team did.</span></div></blockquote><div><br></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">Score has the potential to make de-threating much harder, and with new server restrictions (which we'll talk about in another blog post soon after this one) making sure that the right people get into the right districts (and there are the right districts for them to go into – no more ‘no gold at peak time’) we're confident you'll start to see fairer matches, no matter your threat level. We'd love to see Score take on a bigger role in celebrity too – who wants to hold the Worldwide High Score for The Tiger Mole or Your Uranium is Showing?</span></div></blockquote><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">So there you have it folks - the first round of feature and content details on "Settling the Score" Version 11 update! Don't forget to stay tuned for an upcoming post where our Community Team will share some cool APB Reloaded statistics we’ve gathered, and chat about the process of how community feedback gets filtered through to Development</span></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);"><br></span></div><div><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; color: rgb(169, 169, 169);">&nbsp;<a href="http://apbreloaded.gamersfirst.com/2013/04/settling-score-version-11.html" title="APB:R BLOG">http://apbreloaded.gamersfirst.com/2013/04/settling-score-version-11.html</a></span></div>]]></content:encoded>
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      <title>Disney shuts down Lucas Arts cancels projects including 1313</title>
      <pubDate>Wed, 03 Apr 2013 15:24:00 -0400</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1392363/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1392363/m/1376922</guid>
      <content:encoded><![CDATA[<div><img src="http://img.gawkerassets.com/img/18jieh8njtzfbjpg/k-bigpic.jpg" title="" alt="" style="border: none;" align="middle" width="700pxpxpx" height="500pxpxpx"><br></div><div><br></div><div>While many of us were discussing possible ramifications of the Disney-Star Wars buyout it mostly centered around the movie franchise and license options.&nbsp;</div><div><br></div><div>Never had I even considered this was in the works.</div><div><br></div><div>This morning some 150 people were laid off along with both of the studios current projects- Star Wars: First Assault and a game I was very much looking forward to Star Wars 1313.</div><div><br></div><div>Publicly Disney has said that those two projects could still be licensed out to other developers but there are sources claiming the chances of this are minimal at best and that the projects are dead entirely. They plan to still use the name Lucas Arts for licensing purposes but the studio is now officially dead.</div><div><br></div><div>Good luck to those employees in finding new careers and R.I.P Lucas Arts.</div>]]></content:encoded>
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      <title>3/30/13 Podcast =)</title>
      <pubDate>Sat, 30 Mar 2013 18:41:15 -0400</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1383989/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1383989/m/1376922</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/ajau73UJEzk?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></div>]]></content:encoded>
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      <title>What is Wildstar?  Awesome, apparently.</title>
      <pubDate>Thu, 21 Mar 2013 08:55:00 -0400</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1365039/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1365039/m/1376922</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><object width="560" height="345"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/_4_riSI7Ydg?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/_4_riSI7Ydg?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></object><br></div><br><div><object width="560" height="345">I have applied to the beta, and included JG in the app. &nbsp;I hope that means I'll get a ton of invites to share!</object></div>]]></content:encoded>
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      <title>APB Racing Season 2 - Race 2.1 March 16 @ 8:00 p.m. EST</title>
      <pubDate>Wed, 13 Mar 2013 19:44:48 -0400</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1350866/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1350866/m/1376922</guid>
      <content:encoded><![CDATA[See <a href="http://www.judgement-gaming.com/forum/post/last/m/1376923/viewthread/6069984-racing-season-2#last">this post</a>&nbsp;for more info!<div><br></div><div>BE THERE!</div>]]></content:encoded>
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      <title>Judgement Racing Season 2!</title>
      <pubDate>Thu, 28 Feb 2013 10:17:00 -0500</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1325868/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1325868/m/1376922</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://img341.imageshack.us/img341/2410/jgracing2.png" title="" alt="" align="middle" style="border: none;"></div><div><br></div><div>Judgement Gaming Racing Season 2 will begin shortly! &nbsp;Be sure to keep an eye on <a href="http://www.judgement-gaming.com/forum/m/1376923/viewthread/6069984-racing-season-2/post/34155822#p34155822">this post</a>&nbsp;for more information as it becomes available!</div><div><br></div><div><br></div>]]></content:encoded>
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      <title>Judgment Gaming FireFall Weekend!</title>
      <pubDate>Fri, 22 Feb 2013 10:10:00 -0500</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1309135/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1309135/m/1376922</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://files.enjin.com/62662/Uploaded Images/Games/FireFall_Logo.png" title="" alt="" style="border: none;"><br></div><div style="text-align: center;"><br></div><div style="text-align: left;">During the first weekend of March lets get as many Judgement members playing FireFall as we can. Lets make this a fun filled weekend of&nbsp;arena&nbsp;style PvP, tornado farming, and exploration on FireFall.</div><div style="text-align: left;"><br></div><div style="text-align: left;">Need a beta invite? Many of our members already in beta are giving out keys in <a href="http://judgement-gaming.com/forum/m/1376923/viewthread/5793563-firefall-beta-keys" target="_blank">this thread</a>, so check it out and grab yourself a key.</div>]]></content:encoded>
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      <title>Changes Inbound</title>
      <pubDate>Sun, 03 Feb 2013 13:23:00 -0500</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1257368/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1257368/m/1376922</guid>
      <content:encoded><![CDATA[<div>Some changes are coming to Judgement. The first change will be an overhaul to how we&nbsp;accept&nbsp;application and how our probationary period works.&nbsp;Because&nbsp;of these upcoming changes we will be&nbsp;opening&nbsp;up our mumble server to the public. The changes to mumble will be immediate and the changes to mumble are:</div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><ul style=""><li>A password will no longer be required.</li><li>All members must be registered to the mumble server.</li><li>Only officers can register a user.</li><li>Officers will be identified with a&nbsp;Asterisk&nbsp;(*) next to their names.</li><li>The&nbsp;community&nbsp;group will be open to everybody.</li><li>Members Only and&nbsp;Official Business can be accessed by&nbsp;authorized&nbsp;(registers) users.</li></ul></blockquote><div>So if you are not&nbsp;registered&nbsp;with the mumble server message an officer through the website or on the&nbsp;mumble&nbsp;server to gain access to the member&nbsp;channels.&nbsp;</div><div><br></div><div>There my be some speed bumps and bugs with the setup so please bear with us as we work out all the kinks.</div>]]></content:encoded>
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      <title>Elder Scrolls Online Beta</title>
      <pubDate>Tue, 22 Jan 2013 17:45:56 -0500</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1235303/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1235303/m/1376922</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://upload.wikimedia.org/wikipedia/en/thumb/5/5b/The_Elder_scrolls_online_logo.jpg/250px-The_Elder_scrolls_online_logo.jpg" title="" alt="" style="border: none;"><br></div><div style="text-align: center;"><br></div><div style="text-align: center;">You can now register for the beta&nbsp;<a href="http://signup.elderscrollsonline.com/">HERE</a>. Good luck to you all!</div><div style="text-align: center;"><br></div><div style="text-align: center;">Me and Kyton are going to rule this mutha fucka.</div>]]></content:encoded>
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      <title>TERA Rising: Free-to-play</title>
      <pubDate>Wed, 09 Jan 2013 17:03:11 -0500</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1211498/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1211498/m/1376922</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/BO_0hup9aTQ?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></div>]]></content:encoded>
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      <title>APB Joust Event! Saturday January 12 @ 6:00 p.m. EST</title>
      <pubDate>Sun, 06 Jan 2013 19:51:00 -0500</pubDate>
      <link>http://www.judgement-gaming.com/home/article/1207043/m/1376922</link>
      <guid>http://www.judgement-gaming.com/home/article/1207043/m/1376922</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://i3.photobucket.com/albums/y61/Jerainnium/Shieldandlancers2.png" title="" alt="" style="border: none;"><br></div><div><br></div>Get ready for more APB goodness, brought to you by Jenny!<div><br></div><div>Check out the details here:</div><div><br></div><div><a href="http://www.judgement-gaming.com/forum/post/last/m/1376923/viewthread/5455422-joust-you-say#">http://www.judgement-gaming.com/forum/post/last/m/1376923/viewthread/5455422-joust-you-say#</a><br></div>]]></content:encoded>
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